#include "Texture.h"

Texture::Texture()
{
	m_correction  = GL_PERSPECTIVE;
	m_apply       = GL_REPLACE;
	m_blend_color = Color::BLACK;
	m_wrap        = WM_CLAMP_S_CLAMP_T;
	m_filter      = GL_NEAREST;
	m_mipmap      = GL_NONE;
	m_priority    = 1.0;
	m_user_data   = 0;
}


Texture::~Texture()
{
	m_image = 0;
}

